+2 Movement and immunity to attrition from Ocean Tiles for all Great Admirals. Back to game concepts Back to the list of terrain features Natural wonders are unique terrain features, masterpieces of Mother Nature, which possess exceptional qualities that make them very different from the average terrain.
Civ 6 wiki natural wonders full#
Spain's Conquistador starts with Full Immunity.All Polynesian units start with Scurvy Immunity.Portugal's Nau starts with Scurvy Immunity.Sweden's Carolean starts with Snow Immunity.Denmark's Norwegian Ski Infantry starts with Snow Immunity.Morocco's Berber Cavalry starts with Desert Immunity.The Aztecs' Jaguar starts with Jungle Immunity.View Mobile Site Follow on IG Newsletter Join Fan Lab. Civilization VI Wiki is a FANDOM Games Community. If a civilization finishes a wonder that other civilizations were building, they will receive Gold equal to the amount of Production they had. Natural Wonders (16 P) Pages in category 'Wonders' The following 47 pages are in this category, out of 47 total. There are three types of wonders: World Wonders may only exist in one city. Wonders have larger bonuses than average buildings, so civilizations will often compete to obtain them. At Satellites, all units gain Jungle immunity.Ĭertain civilizations receive various immunities: A Wonder is a building or terrain feature of which only one may exist. At Penicillin, all units gain Disease immunity. At Steam Power, all units become immune to Scurvy. Recon units may be upgraded with immunities to these terrains.Īt Ecology, all units become immune to Desert and Snow attrition. Units trained in cities adjacent to Snow, Jungle, or Desert will be immune to the respective attrition. May lose or gain movement when a turn begins. May lose or gain movement when a turn begins.Ģ0% chance per turn to take 20 damage. Trained units receive additional Sight and Defense while embarked.Ĭertain kinds of terrain may inflict attrition damage upon units when outside friendly territory.Ģ0% chance per turn to take 10 damage.May purchase Great Airships, Great Adventurers, Great Explorers, and Great Scouts with Faith.Internal Trade Routes yield 50% more Production and Food.Naval Units earn 33% more XP from combat.+25% Production when constructing Naval Units.Allows establishing one additional Trade Route.Build Harbours, Seaports, and Lighthouses +20% faster.+1 Production for each Harbour, Seaport, and Lighthouse.
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Units may move and settle on Mountains and, when settling on Mountains, provide a free Mint in the city. Improvements cost half maintenance, and no maintenance if in hills. Units ignore terrain costs when moving into any tile with Hills.